A downloadable game



B Ȣ G E N Ē

A descent into glitch, sound, and abandoned megastructures


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BȢGENĒ (Bougene) explores digital spaces and symbolic communication, evoking the navigation of lost or corrupted software. Abandoned megastructures, glitches, hidden areas, sound and error form a world shaped by an invented minimalist language.



E R R O R ⋅ I S ⋅ A ⋅ P L A C E

A game that explores what was never meant to be seen

BȢGENĒ sits between a game, an installation, and a research project. It invites exploration of strange, unfinished-looking spaces inspired by corrupted software, raw beta builds, and hidden or out-of-bounds areas in games.

The project focuses on the sensation of exploring unfinished or inaccessible software spaces — places shaped by broken geometry, hidden zones, and incomplete systems, where meaning emerges through error and absence.

Glitch is treated not as an aesthetic layer but as a structural principle. Architecture, sound, error, and an invented minimalist language created specifically for the project function as interconnected systems of communication.



BȢGENĒ is developed for submission to A MAZE. / Berlin 2026 and is intended for exhibition context.

The project is a work in progress. This page serves as a living log; updates will follow.



E X P L O R E

Music EP • Bandcamp  •  SoundCloud  •  YouTube

Project Showcase • Graphic formulas • Booklet

Linkt.ree • X • IG


The structure remembers




Development log

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