Major update dedicated to the opening of A MAZE 2025
POSLEDOVANIE » Devlog








I'm delighted to announce a major update for POSLEDOVANIE. It will be exhibited at the A MAZE festival in Berlin from May 14 to 17.
The project was reworked almost from scratch: most of the code was rewritten, and the graphics, sounds and SFX were heavily updated.
While the overall structure and flow remained the same, the project was significantly expanded.
The primary changes:
- The overall structure was expanded and updated, with old parts reworked and new stages added to a general narrative development. An average session now lasts almost twice as long as the original.
- Many new graphic elements ("symbols") have been added, increasing variety and making each session a unique experience.
- The sound has been completely redesigned, with new music composed for the project and many new sound effects added. An industrial techno track letmotif in an unusual 3/4 meter is now at the center of the narrative, as was originally intended.
- The new "Rhythm" mechanic was implemented to create a structured metric narrative development, synchronizing the spectator's actions with the music.
- Rich particle systems, special effects and a completely new user interface have been implemented to expand the project's glitch and occult aesthetics. Overall, the game now looks very different.
- Many bugs were fixed and the code was almost completely rewritten.
I will continue to update the project, with minor improvements to come.
If you're in Berlin, come see the project at A MAZE starting May 14th.
Follow me on social media:
Thank you,
Danya
Files
POSLEDOVANIE_WIN.zip 141 MB
66 days ago
POSLEDOVANIE_MAC.zip 151 MB
66 days ago
Get POSLEDOVANIE
POSLEDOVANIE
A liturgical cycle
Status | Prototype |
Author | D A N Y A · G O N S A L E S |
Genre | Simulation, Adventure |
Tags | art, art-game, Experimental, First-Person, magick, Music, not-game, ritual, Walking simulator |
More posts
- POSLEDOVANIE 1.0.2 Released41 days ago
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